bot leg WIP
I was gonna try to use shadowbox in ZB4 to block this out and hoping to get something amazing to happen..but alas, ZB4 still requires you to have some good model skills...! So, after a few tries and still not yet getting my head around the shadows required to form anything beyond a disc or some deranged, mangled mesh...I went back to Modo and blocked out with primitives. How cool! ;p
I think I maybe figured out how to use the bend tool in Modo pretty good. Check that track out.
..did one tread cloned it and then bent it into shape aroud the guide wheels...need to make a tut for this while I still remember how bend tool does it's stuff...to be honest, not ituitive to me, a big circle, a handle and a small center circle. In my usual style, I ignore the manual and start going at the controls till it does something that looks right.
So here is where I have the legs.

Need to work out the proportions of the parts in this leg. The ref looks more compact and cooler. Still, happy for my first FULL model attempt in years. :)
- Thanks for the feedback will add some more blocking for the body next session!
...also thx for heads up on that tutorial....looks massive! - looking good SD! block until you drop. i'd throw some quick geometry up for the body (even just a cube) to get a better idea of what is and isn't working proportion wise. legs are looking a bit long (like you mentioned) but it's a solid start.
jumped in head first with ZB4 too and am wrestling with a few things myself. i've got a link that might help out with the ZB hard surface front.
Eat3D just put out a ZBrush Hard Surface Techniques tutorial with loads of info:
http://eat3d.com/zbrush_hardsurface
have read quite a few good reviews on what's offered and plan to pick it up soon.
keep at it!
